This video shows what a client program can show a player with information sent to the client from the Noveerian Space server. Noveerian Space server and client program are in a alpha stage of at this time.
In this video demo, a ship in Noveerian Space simulation server, is sent spinning out of control, from a equilibrium state, by a player activating the thrusters on the ship through a client program that interacts with the game server. The client has been equipped with stabilization algorithm, that a player can enable. Which in this simulation the player enables causing the client to request the server to return telemetry information from the ship's sensors. With this telemetry information the client receives from the server is then inputted into the client's stabilization algorithm. The algorithm then determines which of the ship' s thrusters to fire to bring the ship out of the spin and back into an equilibrium state. The client shows you which thrusters are fire by turning the thrusters yellow.